Audio spectrum driven particle system

A Niagara system in Unreal that is driven by an audio track

 

 

I’ve looked at several vids walking through this process with various degrees of sophistication. Most are pretty straight forward and give some nice results but are often difficult to control in a more detailed and specific way. I came across this fellow Jack Kim over in Korea that had a way more interesting rig. I based my work here on his stuff. Check him out and flip on the CC to get the auto translate into English. This should get you most the way there.

This project is a WIP to learn a few things for something bigger I’m working on. I thought this was fun on it’s own so I’m posting this vid. Just some temp lighting and such for now. I’m not necessarily an FX person but I like learning a bit all over the place. Complex system are interesting and the addition of driving things with the audio spectrum is just fascinating to me. Lots of nice happy accidents in there. The audio track if you’re interested is Rhino Jockey by Amon Tobin from omg 25 years ago.